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CONSTRUCTIVE SIMULATIONS

MISSION TRAINING COMPLEX

Mission Training Complexes (MTCs) provide pre-mobilization mission command and staff training in digital and analog environments IAW ARFORGEN to ARNG units at home station or at 5 fixed locations to enable units to meet collective training aim points. The MTC-FTIG facilitates training focused by the commander on the unit mission requirements with an emphasis on Live, Virtual, Constructive and Gaming ISO the US Army Training Strategy Model. The MTC-FTIG is capable of providing individual and full spectrum staff and collective training.

TRAINING BRANCH CAPABILITIES

The MCS-ST provides training and support on the following Mission Command Systems:

Command Post of the Future (CPOF) is an executive-level planning and communication tool that provides situational awareness and collaborative tools for a unified picture of the operational environment. By including real time collaboration, integrated VoIP (Voice over Internet Protocol), and MCS feeds, users can gain situational awareness from one system rather than several. Through a shared visual workspace the Commanders and staff can gain situational understanding (SU) by analyzing data, sharing ideas, and vision thus applying analysis and judgment to the common operational picture.
 

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Advanced Field Artillery Tactical Data System (AFATDS) is an automated Command, Control, and Communications (C3) system that assists in managing operational and tactical fires in support of the maneuver as well as providing technical control of firing elements. It provides the commander with integrated, responsive, and reliable fire support. AFATDS is a fully automated fire support system, which minimizes the sensor-to-shooter timeline and increases the hit ratio. It provides fully automated support for planning, coordinating and controlling mortars, field artillery cannons, rockets, guided missiles, close air support, attack helicopter and naval gunfire, for close support, counter fire, interdiction, and deep operations.
 

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Battle Command Sustainment Support System (BCS3)/Sustainment System Mission Command (S2MC) provides logistics information critical to operations and enhances the ability to manage sustainment operations through end-to-end visibility. BCS3/S2MC fuses sustainment information from numerous sources into one user-defined, mission focused and tailored map-centric visual display by providing graphics that are scalable to the display requirements of tactical, operational and strategic users’ needs. BCS3/S2MC provides in-transit visibility to show critical supply and transportation asset information by displaying asset visibility throughout the supply chain from the point of shipment to final destination and tracking resources and establishing automated alerts when critical resources require tracking or are below required levels.
 

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Force XXI Battle Command, Brigade and Below (FBCB2) / Joint Capability Release (JCR) provides situational awareness and command and control to the lowest tactical echelons. It facilitates a seamless flow of battle command information across the battle space, and interoperates with external command and control sensor systems. The end result is a vertical and horizontal integration of the digital battle space and brigade-and-below tactical unit levels.
 

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Distributed Common Ground Station – Army (DCGS-A) is the ISR Gateway to Joint, Interagency, Allied, Coalition and National data, information, intelligence and collaboration. DCGS-A provides maneuver brigades and battalions access to theater and national intelligence collection, analysis, early warning and targeting in addition to the local tactical situation.
 

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The Tactical Airspace Integration System (TAIS) automates Army airspace Command and Control (C2), operations, and air traffic services. It is the key integration system for inputs to the joint airspace control order and distributes and builds airspace C2 overlays. The TAIS provides the airspace view of the common operating picture (COP) and works best when co-located other MCS and enablers like the Air and Missile Defense Workstation (AMDWs) and the Air Mission Planner (AMPs).
 

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Battle Command Server (BCS) provides infrastructure services used by MCS and other tactical operations center (TOC) systems including alerts, messaging, communications, address book, and command and control registry (C2R). BCCS is the key piece of the MCS architecture that provides interoperability between the various MCS workstations. Interoperability is achieved through the system as it hosts a number of common services through which data can pass and become readable and/or accessible to all MCS systems on the network. These services include: SQL Database, C2PC Gateway, Near Real Time Server (NRTS), Publish and Subscribe Services (PASS), Data Distribution Services (DDS), Time Server, and C2R Server.
 

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Effects Management Tool (EMT) is a client for the AFATDS that serves as a display and entry device for the Host AFATDS to which it is connected. EMT reads information from the AFATDS database and shows this information on a digital map display. This allows the display of unit symbols, battlefield geometries, Fire Support Coordination Measures (FSCMs), and target symbols. EMT allows for data ‘drill down’ on the object to interrogate them and the agility and responsiveness of the interface is dramatically evident through the display of firing vectors for active fire missions being processed in AFATDS.
 

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Global Command and Control System – Army (GCCS-A) is the Army's strategic, tactical and theater command and control system (C2). A key component of the MCS, GCCS-A provides a seamless link of information and data from the strategic Global Command and Control System- Joint to the Army corps elements and below. GCCS-A gives a common picture of Army tactical operations to the Joint and Coalition community, while facilitating interoperability of systems with the Army Command.
 

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SIMULATIONS BRANCH CAPABILITIES

Brigade level: provides brigade-sized units and below with a simulated environment to drive collective training. These systems replicate friendly and enemy units involved in a fictional engagements in order to train a staff and its members on tactical operations, and the ability to command and control units utilizing the latest technology.
 

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